學術著作 (Publications)
2021
- T.-Y. Li, W-H. Wang, 2021.12, “Using Wearable Devices to Participate in 3D Interactive Storytelling,” in Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science, vol 13138. Springer, Cham. (paper)
- Y.-C. Tsai, and T.-Y. Li, 2021.12, “A Collaborative Hierarchical Online Motion Planner for UAV in an Uncertainty Environment,” in Proc. of 2021 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2021), Taipei.(paper)
- C.-Y. Kang, T.-Y. Li, 2021.10, “One-Man Movie: A System to Assist Actor Recording in a Virtual Studio,” in Proc. of the 4th IEEE International Conference on Artificial Intelli-gence and Virtual Reality, Taichun. (paper)
- W.-H. Li, T.-Y. Li, 2021.06, “Using Non-player Character’s Motion Adjustment and Camera Planning to Enhance Interactive Storytelling Experience,” presented in 2021 Computer Graphics Workshop, Keelung. (paper)
- C.-J. Luo, T.-Y. Li, E-C. Chen, 2021.06, “Realizing a Psychological Experimental Envi-ronment with Virtual Reality - Study of the Environmental Factors for Anxiety in Public Speaking,” presented in 2021 Computer Graphics Workshop, Keelung. (paper)
2020
- W.-Y. Li, and T.-Y. Li, 2020.12, “UAV Path Planning for Building Inspection Coverage,” in Proc. of 2020 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2020), Taipei. (paper)
- J.-W. Chen and T.-Y. Li, 2020.10, “Applying Machine Learning Techniques to Automatic Classification of University Programming Courses,” in Proc. of 2020 Taiwan Academic Network Conference (TANET2020), Taipei. (paper)(Excellent Paper Award)
- I.-T. Hsieh, I-H. Chen, T.-Y. Li, 2020.10, “A Feasibility Study on Reducing Motion Sickness in VR by Customized Mechanism According to Individual Susceptibility,” in Proc. of Taiwan Computer Human Interaction Conference (TAICHI2020), Taipei. (paper)
- S.-W. Hsu, T.-Y. Li, 2020.07, “Customized Scene Generation for Interactive Storytelling Games,” presented in 2019 Computer Graphics Workshop, Hsin-Chu. (paper)(Excellent Paper Award)
- H.-H. Li, T.-Y. Li, 2020.07, “Design of a Virtual Reality Game with Infinite Walking,” presented in 2019 Computer Graphics Workshop, Hsin-Chu. (paper)
- Q.-J. Wu, C.-H. Kuo, H.-Y. Wu and T.-Y. Li, 2020.05, “Designing an Adaptive Assisting Interface for Learning Virtual Filmmaking,” in Proc. of 2020 International Workshop on Intelligent Cinematography and Editing, Norrköping. (paper)
2019
- W.-H. Wang, T.-Y. Li, 2019.11, “Design and Evaluation of 3D Interactive Storytelling with Wearable Devices,” in Proc. of 2019 National Computer Symposium (NCS2019), Kingmen. (paper)
- W.-C. Kao, T-Y. Li, 2019.10, “Finding Opinion Leaders in Social Media for Word-Of-Mouth Marketing,” in Proc. of 2019 Taiwan Academic Network Conference (TANET2019), Kaohsiung. (paper)
- W.-H. Wang, T.-Y. Li, 2019.06, “Using Wearable Devices to Interact with Virtual Agents in 3D Interactive Storytelling,” in Proc. of 2019 Computer Graphics Workshop, Tao-Yuan. (paper)
- J.-S. Kuo, T.-Y. Li, 2019.06, “Camera Shot Recommendation for Virtual Film Set,” presented in 2019 Computer Graphics Workshop, Tao-Yuan. (paper)
- C.-Y. Kang, T.-Y. Li, 2019.06, “A System to Assist Actor Recording in Virtual Studio,” presented in 2019 Computer Graphics Workshop, Tao-Yuan. (paper)
- Q. Galvane, I-S. Lin, F. A. Sanz, T.-Y. Li, M. Christie, 2019.03, “VR as a Content Creation Tool for Film Previsualisation,” in Proc. of The IEEE Virtual Reality 2019 Conference, Osaka. (paper)
2018
- I-S. Lin, T.-Y. Li, Q. Galvane, M. Christie, 2018.12, “Design and Evaluation of Multiple Role-Playing in a Virtual Film Set,” in Proc. of The 16th ACM SIGGRAPH Intl. Conf. on Virtual-Reality Continuum and its Applications in Industry (VRCAI2018), Tokyo, Japan. (paper)
- I-S. Lin and T.-Y. Li, 2018.11, “Design and Evaluation of a Collaborative Learning System for 3D Model Sharing,” Interdisciplinary and International Perspectives on 3D Printing in Education, ed. I. M. Santos, N. Ali and S. Areepattamannil.
- 吳筱玫、李蔡彥, 2018.06, 資訊科學與質性研究之對話:打卡實踐之視覺化行人言說分析, 中華傳播學刊, 第三十三期。
- Q. Galvane, I-S. Lin, M. Christie, T.Y. Li, 2018.08, “One Man Movie: A VR Authoring Tool for Film Previsualisation,” in Proc. of ACM Siggraph 2018 Conference, (studio paper), Vancouver. (paper)
- Y.-C. Wu, W.-H. Liao, C.-Y. Liu, T.-Y. Li, M.-T. Chi, 2018.07, "Evaluation of Student's 3D Modeling Capability Based on Model Completeness and Usage Pattern in K-12 Classrooms," in Proc. of the 18th IEEE International Conf. on Advanced Learning Technologies (ICALT2018), Mumbai India. (paper)
- C.H. Wang, T.-Y. Li, 2018.02, “Design of an Intelligent Agent for Stimulating Brainstorming,” in Proc. of International Conference on Machine Learning and Computing 2018, Macau. (paper)
2017
- I.-S. Lin, T.-Y. Li, and M. Christie, 2017.12, “An Intelligent System Assisting Cinematography Practice in the Virtual Studio,” in Proc. of National Computer Symposium 2017, Hua-Lien. (paper)
- C.H. Wang, T.-Y, Li, 2017.12, “Design of An Intelligent Agent for Stimulating Brainstorming,” in Proc. of the 2017 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2017), Taipei.(paper)
- J.S. Liang, T.-Y. Li, S.M. Wu, 2017.11, “Development of an Analysis Tool to Facilitate Check-in Research in Social Media,” in Proc. of the 8th International Conference on Digital Archives and Digital Humanities, Taipei.(paper)
- I.-S. Lin, T.-Y. Li, H.-Y. Wu, and M. Christie, 2017.10, “Design of a Virtual Film Set for Cinematography Practice,” in Proc. of the 25th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2017), Taipei. (paper)
- I.-S. Lin, T.-Y. Li, F.-C. Liang and Y.-T. Lin, 2017.07, “A Collaborative Learning System for Sharing 3D Models: 3D Model Co-leaning Space,” in Proc. of the 17th IEEE International Conference on Advanced Learning Technologies (ICALT2017), Timisoara. (paper)
- 吳筱玫、李蔡彥,2017.06,資訊科學與質性研究之對話:Facebook打卡實踐之視覺化行人言說分析,中華傳播年會。
- Y.-S. Liu, T.-Y. Li, M. Christie, and H.-Y. Wu, 2017.06, “Design of an Intelligent Navigation System for Participative Computer Animation,” presented in 2017 Computer Graphics Workshop, Taichung. (paper)
- Y.-W. Su, T.-Y. Li, and M. Christie, 2017.06, “Animation Generation for Immersive Interaction in 3D Storytelling,” presented in 2017 Computer Graphics Workshop, Taichung. (paper)
- I.-S. Lin, T.-Y. Li, and M. Christie, 2017.06, “Practicing Cinematography in a Virtual Film-Making Studio,” presented in 2017 Computer Graphics Workshop, Taichung. (paper)
- H.Y. Wu, M. Christie, T.-Y. Li, 2017.04, "Using ECPs for Interactive Applications in Virtual Cinematography," in Proc. of the 6th Workshop on Intelligent Cinematography and Editing, Lyon. (paper)
- Y.-S. Liu, T.-Y. Li, M. Christie, 2017.04, "Design of an Intelligent Navigation System for Participative Computer Animation," in Proc. of the 6th Workshop on Intelligent Cinematography and Editing, Lyon. (paper)
2016
- S.-C. Meng, S.-C., T.-Y. Li, 2016.08, "English Learning Android System Device for Kids in Bath," in Proc. of the 9th IEEE International Conference on Ubi-Media Computing.
- Y.-T. Huang, and T.-Y. Li, 2016.07, "An Animation Generation Mechanism for Intelligent Characters in Novel Real-Time Strategic Games," presented in Computer Graphics Workshop 2016, Taipei. (in Chinese) (paper)
- J.-W. Wang, H.Y. Wu, Q. Galvane, T.-Y. Li, and M. Christie, 2016.07, "Design of An Intelligent Camera Editing System for Computer Animation," presented in Computer Graphics Workshop 2016, Taipei. (in Chinese)(paper)
- Y.-C. Wu, W.-H. Liao*, M.-T. Chih, T.-Y. Li, 2016.07, "Analysis of 3D Modeling Software Usage Patterns for K-12 Students," in Proc. of the 10th International Conference on e-Learning (EL 2016). (Best Quantitative Research Paper) (paper)
- C.Y. Lin, T.-Y, Li, and P.L. Chen, 2016.07, “An Information Visualization System to Assist News Topics Exploration with Social Media”, in Proc. of the 7th 2016 International Conference on Social Media & Society, London, UK. (paper)
- F.-C. Liang, I-S. Lin, T.-Y. Li, H.-T. Lin, 2016.06, “A Collaborative Learning System with 3D Model Sharing: 3D Model Co-learning Space,” in Proc. of International Conference on E-Learning and Educational Technology. (Best Paper Award) (in Chinese) (paper)
- S.-C. Meng, S.-C. Chen, T.-Y. Li, 2016.05, "English learning Assistant Toy for Kids in Bath," in Proc. of Global Chinese Conference on Computers in Education. (in Chinese) (paper)
- R.-T. Soong, S.-C. Chen, T.-Y. Li, 2016.05, "Applying Data Collection to understand the Experiential Learning Progress of a Digital Board Game regarding Law of Supply and Demand," in Proc. of Global Chinese Conference on Computers in Education. (in Chinese)(paper)
- C.H Wu, T.-Y. Li, 2016.05, “Social Sensor: an Analysis Tool for Social Media,” International Journal of Electronic Commerce Studies, 7(1):77-94. (EI) (paper)
- Y.C. Liu, T.-Y. Li, 2016.04, “Design of an Interactive System for Immersive Movie Watching Experience,” in Proc. of the Ninth International Conference on Advances in Computer-Human Interactions, Venice, Italy. (paper)
2015
- J.H, Ku, S.L. Hwang, T.Y. Li, 2015.09, “The Design and Study of a Serious Game for Attention Training of the Older Adults,” in Proc. of 5th EAI Intl. Conf. on Serious Games, Interaction and Simulation, Novedrate, Italy. (paper)
- H.-Y. Wu, T.-Y. Li, M. Christie, 2015.08, “Logic Control for Story Graphs in 3D Game Narratives,” in Proc. of 13th Intl. Symp. on Smart Graphics, Chengdu, China.(paper)
- F.C. Liang, and T.-Y. Li, 2015.07, “Design of an Intelligent Collaborative Authoring Platform for Interactive Storytelling,” presented in Computer Graphics Workshop, Taipei. (in Chinese) (paper)
- C.C. Yang, and T.-Y. Li, 2015.07, “Participating in Narratives with Motion-sensing Technologies in a 3D Interactive Storytelling System,” presented in Computer Graphics Workshop, Taipei. (in Chinese) (paper)
- J.W. Wang, H.Y. Wu, Q. Galvane, T.-Y. Li, and M. Christie, 2015.07, “Design of Intelligent Editing System for Computer Animation Director,” presented in Computer Graphics Workshop, Taipei. (in Chinese) (paper)
- C.H. Wu, and T.Y. Li, 2015.07, “Social Sensor: an Analysis Tool for Social Media,” in Proc. of the Intl. Conf. on Internet Studies, Osaka, Japan.(paper)
2014
- C.H. Wu, T.Y. Li, Y.C Cheng, and P.L. Chen, 2014.11, “Social Sensor: an Analysis Tool for Social Media,” in Proc. of the Intl. Conf. on Digital Archives and Digital Humanities, Taipei.(paper)
- H.Y. Wu, W.H. Liao, P.-M. Chen, C.-Y. Hsu, T.-Y. Li, 2014.09, "Logging and Analyzing Long-Term Mobile User Behavior," International Journal of Electronic Commerce Studies, 5(2). (paper)
- P.-C. Lai, H.-Y. Wu, C. Sanokho, M. Christie, and T.-Y. Li, 2014.08, “A Pattern-based Tool for Creating Virtual Cinematography in Interactive Storytelling,” in Proc. of 12th International Symposium on Smart Graphics, Taipei. (paper)
- C. Sanokho1, C. Desoche1, B. Merabti1; T-Y Li and M. Christie, 2014.07, “Camera Motion Graphs,” in Proc. of International Symposium on Computer Animation, Copenhagen. (paper)
- P.-C. Lai, H.-Y. Wu, M. Christie, and T.-Y. Li, 2014.07, “A Pattern-based Discourse Structure for Virtual Cinematography,” presented in Computer Graphics Workshop, Taipei. (Best-Paper Award) (in Chinese) (paper)
- S.-F. Shih, T.-Y. Li, Y.-C. Cheng, P.-L. Chen, 2014.05, “Automated Classification Design for Social Media Information in a Disaster Event,” in Proc. of International Conference on Information Management, Tai-Chun. (Best-Paper Award) (in Chinese)(paper)
2013
- J.H, Ku, S.L. Hwang, T.Y. Li, 2013.12, “The Effect of a Serious Game on the Attention of the Elderly,” in Proc. of the National Computer Symposium, Chang-Hua.(in Chinese) (paper)
- P.S. Lin, T.Y. Li, 2013.12, “A Platform for Interactive Narratives Based on Photographs,” in Proc. of the 17th Conference on Artificial Intelligence and Applications, Taipei. (in Chinese) (paper)
- C.H. Liu, T.Y. Li, C.Y. Lin, C.H., Huang, C.D, Lin, 2013.12, “An Agent-Based Simulation for Infrastructure Interdependency,” in Proc. of the 17th Conference on Artificial Intelligence and Applications, Taipei. (in Chinese) (paper)
- H.Y. Wu, M. Christie, T.Y. Li, 2013.11, “Shaping Interactive Stories in 3D Environments,” in Proc. of ACM SIGGRAPH conference on Motion in Games 2013, Dublin. (paper)
- H.Y. Wu, T.Y. Li, M. Christie, 2013.07, “Stories Animated: A Framework for Personalized Interactive Narratives using Filtering of Story Characteristics,” presented in Computer Graphics Workshop, Hsin-Chu. (in Chinese) (paper)
- H.J. Tsai, T.Y. Li, 2013.07, “Realizing a 3D Yoga Tutoring System with Procedural Animation,” presented in Computer Graphics Workshop, Hsin-Chu. (in Chinese)(paper)
- H.Y. Wu, M. Christie, T.Y. Li, 2013.05, “Stories Animated: A Framework for Personalized Interactive Narratives using Filtering of Story Characteristics,” in Proc. of International Conference on Computer Animation and Social Agents (CASA2013), Istanbul.(paper)
- Y.-C. Cheng, W.-H. Liao, T.-Y. Li, C.-P. Chueh, H.-C. Cho, 2013.04, "Exploring the Reading Experiences of High School Students on E-Book Reader," International Journal of Online Pedagogy and Course Design (IJOPCD) (paper)
2012
- JC.J. Chen, C.H. Teng, T.-Y. Li, 2012.09, "A Web-based Interaction Design Tool: Pattern Language Toolkit," in Proc. of Ubiquitous Intelligence and Computing (UIC 2012), pp.991-995, Fukuoka. (paper)
- P.Z. Huang and T.Y. Li, 2012.07, "CurveThis: A Tool to Create Controllable Massive Crawling," in Proc. of ACM SIGGRAPH 2012 (poster and studio talk). (paper)
- C.H.Chen and T.Y. Li, 2012.07, "Context-aware Camera Planning for Interactive Storytelling," in Proc. of 9th International Conference Computer Graphics, Imaging and Visualization. (paper)
- C.C. Lin and T.Y. Li, 2012.07, "Multi-Layer Motion Graph," presented in Computer Graphics Workshop, Nan-Tou, 2012. (in Chinese) (paper)
- H.K. Chen and T.Y. Li, 2012.05, "A Recommendation Mechanism on OLAP Operations Based on Social Network," in Proc. of the 2012 International Conference on Information Management. (paper)
- T.-Y. Li and Y.-L. Chu, 2012.05, "Realizing Semantic Virtual Environments with Ontology and Pluggable Procedures," Applications of Virtual Reality (ISBN ISBN 978-953-51-0583-1), Chapter 9, InTech.(paper)
- T. Lopez, F. Lamarche and T.-Y. Li, 2012.03, "Space-time planning in changing environments : using dynamic objects for accessibility," Computer Animation and Virtual Worlds, 23(2):87–99.(paper)
- P.-M. Chen, H.-Y. Wu, C.-Y. Hsu, W.H. Liao, T.-Y. Li, 2012.02, "Logging and Analyzing Mobile User Behaviors," in Proc. of International Symposium on Cyber Behavior, Taipei. (paper)
2011
- Y.-T. Chang, T.-Y. Li, S.-C. Chen, M. Christie, 2011.12, “A Computer-aided System for Narrative Creation,” presented in The 2011 TERA International Conference on Education (TICE 2011), Kaohsiung.
- W.C. Hsu and T.-Y. Li, 2011.11, “Simulating Crowd Behaviors with a Social-Network Model,” in Proc. of the 16th Conference on Artificial Intelligence and Applications, Taoyuan. (paper)
- T. Lopez, F. Lamarche, T.-Y. Li, 2011.11, “Space-Time Planning in Unknown Dynamic Environments,” in Proc. of The Fourth International Conference on Motion in Games 2011, Edinburgh. (paper)
- Y.T. Chang, S.C. Chen, T.-Y. Li, 2011.11, "A Computer System Aiming to Stimulate Creativity for Narrative", in Proc. of ACM Creativity and Cognition 2011, Atlanta. (paper)
- W.M. Chao and T.Y. Li, 2011.09, "Simulating Riot for Virtual Crowds with a Social Communication Model," in Proc. of ICCCI 2011, Part I, LNCS 6922, pp. 419–427. (paper)
- S.-H. Huang, M.-T. Chi, and T.-Y. Li, 2011.09, "Physically-Based Virtual Glove Puppet," in Proc. of Edutainment 2011, LNCS 6872, Taipei. (paper)
- P.-M. Chen, C.-H. Chen, W.-H. Liao, T.-Y. Li, 2011.09, "A Service Platform for Logging and Analyzing Mobile User Behaviors," in Proc. of Edutainment 2011, LNCS 6872, Taipei. (paper)
- C.C. Chen and T.Y. Li, 2011.08, "Smart Character in a First-Person Shooting Game," in Proc. of 2011 Conf. on Computer Vision, Graphics, and Image Processing (CVGIP2011), Chia-Yi. (paper)
- W.M. Chao and T.Y. Li,. 2011.07, "Simulating Collective Behaviors of Virtual Crowds – Using Riot as an Example", presented in Computer Graphics Workshop, Taipei, (in Chinese) (paper)
- C. H, Chen and T.Y. Li,. 2011.07, "Context-aware Camera Planning for Interactive Storytelling," presented in Computer Graphics Workshop, Taipei, (in Chinese) (paper)
- C.C. Lin, T.Y. Li, and G.C. Hou, 2011.4, "Procedural Animation for Glove Puppet Show," International Journal of Arts and Technology, 4(2):168-180. (paper)
- Z. Luo, C.C. Lin, I.M. Chen, S.H. Yeo, T.Y. Li, 2011.03, “Puppet Playing: An Interactive Character Animation System with Hand Motion Control,” Transactions on Computational Science XII , Lecture Notes in Computer Science, Vol.6670, pp.19-35.
- T.-Y. Li and Y.-C. Cheng, 2011.2, “Trends of information technologies and new media research,” Journal of Communication Research and Practice, 1(1), 75-80. (paper)
2010
- T. Lopez, F. Lamarche, T.-Y. Li, 2010.12, “ToD & DyP: A planning solution for efficient navigation in changing environments,” in Proc. of the 9th International Workshop on the Algorithmic Foundations of Robotics, Singapore. (paper)
- 鄭宇君, 廖文宏, 李蔡彥, 闕建堡, 卓曉青, 2010.12, "高中生社群使用電子書閱讀器之使用經驗初探," in Proc. of 2010 International Conference on Digital Content, Jhon-Li. (paper)
- 張鈺潔;李宏偉;黃淑麗;李蔡彥, 2010.11, “由概念類別與記憶效果探討二維電子選單之設計與評估,” 台灣心理學會第49屆年會. (poster)
- C. C. Huang, T. K. Yeh, T.-Y. Li, C. Y. Chang, 2010.10, “The Idea Storming Cube: Evaluating the effects of using game and computer agent to support divergent thinking,” Journal of Educational Technology and Society, 13(4), pp.180-191. (SCI, SSCI) (paper)
- C.-H. Liao, T.-Y. Li, C.-Y. Chang, 2010.10, "Feedback Timing for Intelligent Tutoring System Based on Open-Ended Questions," in Proc. of the 6th Taiwan e-Learning Forum (TWELF2010), Taichun. (paper)
- C.-J. Chang, Y.-H. Lin, Y.-T. Chang, C.-H. Chen, S.-C. Chen, T.-Y. Li, 2010.10, “Interaction-oriented motion-sensitive installation at the bus station: The forest symphony,” in Proc. of 2010 Taiwan Institute of Kansei Conference, Taichun. (paper)
- Z. Luo, I-M. Chen, S. H. Yeo, C. K. Lim, C.C. Lin, T.Y. Li, 2010.10, "Building Hand Motion-Based Character Animation: The Case of Puppetry," in Proc. of 2010 International Conference on Cyberworlds, Singapore. (paper)
- H.I. Chung, K.H. Liu, T.Y. Li, 2010.07, "A Tool for Analyzing and Visualizing Dynamic Social Network for New Events," presented in Computer Graphics Workshop, Hsin-Chu. (in Chinese) (paper)
- W.M. Chao and T.Y. Li, 2010.05, "Simulation of Social Behaviors in Virtual Crowd," in Proc. of International Conference on Computer Animation and Social Agents (CASA2010), San Malo, France. (paper)
- 闕建堡、廖文宏、李蔡彥、王文彥, 2010.05, 以電子書閱讀器為基礎的校園數位學習輔助方案, in Proce. of 2010 The International Conference on Computer and Network Technologies in Education (CNTE 2010). (in Chinese) (paper)
- H.I. Chung, K.H. Liu, T.Y. Li, P.L. Chen, 2010.03, "Exploring Dynamic Social Network through Interactive Visualization," in Proc. of IEEE Pacific Visualization, Taipei. (paper)
2009
- P.-Z. Huang, B. Chang, T.-Y. Lu, T.-Y. Li, 2009.12, "Directable Trailing Effect," in Proc. of ACM SIGGRAPH Asia (sketch).(paper)
- C.-D. Lee, C.-Y. Chang, T.-Y. Li, H.-H. Fu, T.-H. Jen, and K.-C. Lee, 2009.12, "Exploring Effect of Rater on Prediction Error in Automatic Text Grading for Open-ended Question," in Proc. of the 17th International Conference on Computers in Education, Hong Kong. (paper)
- C.-H. Liao, T.-Y. Li, C.-Y. Chang, 2009.12, "Inferring Appropriate Feedback Timing from Answering Styles for Open-Ended Questions," in Proc. of the 17th International Conference on Computers in Education, Hong Kong.(paper)
- J.H. Liu, T.-Y. Li, 2009.11, "Ontology-Based Modeling of Security Control for Smart Home Application," in Proc. of National Computer Symposium, Taiwan. (in Chinese) (paper)
- C.-H. Liu, T.-Y. Li, 2009.11, "Simulation of the Cognitive Process for Navigation in a Virtual Environment," in Proc. of National Computer Symposium, Taiwan. (in Chinese) (paper)
- M. Lin, T.-Y. Li, 2009.11, "Agent-Based Simulation of Social Learning Mechanism in the Mutual Fund Market," in Proc. of National Computer Symposium, Taiwan. (in Chinese) (paper)
- H.-W. Lee, W.-H. Liao, S.-L. Huang, Y.-C. Chang, Y.-S. Chen, T.-Y. Li, 2009.11, "A Prototype of Smart Interactive TV," in Proc. of Intelligent Building and Smart Home Conference, Taipei. (paper)
- C.H. Liang and T.-Y. Li, 2009.10, "Optimizing Procedural Animation with Motion Capture Data," in Proc. of the 14th Conference on Artificial Intelligence and Applications, Taichun. (in Chinese) (paper)
- K.-C. Loi, T.-Y. Li, 2009.10, “Automatic Generation of Character Animations Expressing Music Features,” in Proc. of 2009 APSIPA Annual Summit and Conference, Sapporo. (paper)
- C.-C. Lin, G.-C. Hou, T.-Y. Li, 2009.09, “Motion Generation for Glove Puppet Show with Procedural Animation,” in Proc. of International Conference on Art and Technology, Yi-Lan. (paper)
- Y.-H. Lin, C.-Y. Liu, H.-W. Lee, S.-L. Huang, T.-Y.Li, 2009.09, “Evaluating Emotive Character Animations Created with Procedural Animation,” in Proc. of the 9th International Conference on Intelligent Virtual Agent, pp.308-315, Amsterdam. (EI) (paper)
- S.C. Chen, T.Y. Li, 2009.07, “Designing Customized Virtual Characters in an Extensible Virtual Environment,” presented in 2009 Computer Graphics Workshop, Taipei. (in Chinese) (paper)
- C.H. Liang, T.-Y. Li,2009.06, “Using Motion Capture Data to Optimize Procedural Animation,” in Proc. of the International Conference on Computer Animation and Social Agents (CASA2009), Amsterdam. (paper)
- C.-C. Lin, G.-C. Hou, T.-Y. Li, 2009.05, “An Initial Investigation of Using Computer Animation to Assist Puppetry Learning – Using Hand Puppet Show as an Example,” in Proc. of the 13th Global Chinese Conference on Computers in Education (GCCCE), Taipei. (in Chinese) (paper)
2008
- H.-C. Wang, C.-Y. Chang, T.-Y. Li, 2008.12, "Assessing creative problem-solving with automated text grading," Computer and Education, 51, pp.1450-1466. (SSCI, EI)(paper)
- C.H. Liang, T.-Y. Li, 2008.12, "Enhancing Procedural Animations with Motion Capture Data," in Proc. of ACM SIGGRAPH Asia (poster). (paper)
- Y.L. Chu, and T.Y. Li, 2008.12, “Using Pluggable Procedures and Ontology to Realize Semantic Virtual Environments 2.0,” in Proc. of the 7th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI), Singapore.(paper)
- P.Y. Liu, C.D. Wang, W.H. Liao, H.W. Lee, S.L. Huang, T.Y. Li, 2008.11, “Building a Context-Aware Experimental Platform for Smart Interactive TV – SITV,” in Proc. of the 13th Conference on Artificial Intelligence and Applications, Taiwan. (in Chinese) (paper)
- Y.L. Chu, and T.Y. Li, 2008.11, “Realizing Customizable Semantic Virtual Environment with the Concept of Web 2.0,” in Proc. of the 13th Conference on Artificial Intelligence and Applications, Taiwan. (in Chinese) (paper)
- K.C. Loi, and T.Y. Li, 2008.11, “Automatic Generation of Character Animations for Ex-pressing Music Features,” in Proc. of the 13th Conference on Artificial Intelligence and Applications, Taiwan. (in Chinese) (paper)
- J.-Y. Chang and T.-Y. Li, 2008.9, “Simulating Virtual Crowd with Fuzzy Logics and Motion Planning for Shape Template,” in Proc. of IEEE International Conference on Cybernetics and Intelligent Systems, China. (paper)
- Y.-H. Lin, C.-Y. Liu, H.-W. Lee, S.-L. Huang, T.-Y. Li, 2008.09, "Verification of Expressiveness of Procedural Parameters for Generating Emotional Motions," in Proc. of the Eight International Conference Intelligent Virtual Agents (IVA'08), Lecture Notes in Artificial Intelligence 5208, pp.514-515. (EI) (paper)
- D. Chao, and T.-Y. Li, 2008.09, "Simulating Crowd Behaviors with a Communication Model," in Proc. of the International Conference on Computer Animation and Social Agents (CASA2008). (paper)
- Y.-L. Chu, T.-Y. Li, and C.-C. Chen, 2008.09, “User Pluggable Animation Components in Multi-user Virtual Environment,” International Journal of Virtual Reality, 7(3):31-36, 2008. (paper)
- T.-Y. Li and C.C. Cheng, 2008.8, "Real-Time Camera Planning for Navigation in Virtual Environment," in Proc. of the 8th International Symposium on Smart Graphics, Rennes, France, Lecture Notes in Computer Science 5166, . pp. 118-129. (EI) (paper)
- C.H. Liang, T.-Y. Li, 2008.07, "Enhancing Procedural Animation with Motion Capture Data," presented in 2008 Computer Graphics Workshop. (in Chinese) (paper)
- D. Chao, T.-Y. Li, 2008.07, "Simulating Collective Behaviors for Virtual Crowds with Social Communication Model," presented in 2008 Computer Graphics Workshop. (in Chinese) (paper)
- P.-Y. Liu, H.-W. Lee, T.-Y. Li, S.-L. Huang, and S.-W. Hsu, 2008.07, “An Experimental Platform Based on MCE for Interactive TV,” in Proc. of the 6th European Interactive TV Conference (EuroiTV2008), LNCS 5066, pp. 178-182.Austria. (EI) (paper)
- Y.-S. Chen and T.-Y. Li, 2008.06, “Procedural Animation of Four-Limb Coordinated Human Motions,” in Proc. of 2008 International Conference on Design, Communication, and Technology of New Media, Taoyuan. (in Chinese) (paper)
- P.-Y. Liu, C.Y. Liu, F.I. Yu,, H.-W. Lee, S.L. Huang,, and T.-Y. Li, 2008.06, "Design and Evaluation of New Functions for Interactive TV with Psychological Experiments," in Proc. of 2008 Symposium on Digital Life and Internet Technologies, Taiwan. (in Chinese) (paper)
- Y.-L. Chu, T.-Y. Li, and C.-C. Chen, 2008.06, “User Pluggable Animation Components in Multi-user Virtual Environment,” in Proc. of the International Conference on Intelligent Virtual Environments and Virtual Agents, China. (paper)
- Y.-T. Li, and T.-Y. Li, 2008.05, "A Unified Approach to Planning Versatile Motions for an Autonomous Digital Actor," Journal of Advanced Computational Intelligence and Intelligent Informatics, 12(3):277-283. (paper)
- C.-C. Huang, C.-Y. Chang, T.-Y. Li, and H.-C. Wang, 2008.03, “A Collaborative Support Tool for Divergent Thinking: Idea Storming Cube,” in Proc. of 2008 Annual International Conference of National Association for Research in Science Teaching. (paper)
2007
- Y.L. Chu, T.Y. Li, and C.C. Chen, 2007.12, "Realizing Customizeable Animations in a Multi-user Virtual Environment using OSGi Framework," in Proc. of National Computer Symposium, Taiwan. (in Chinese)(paper)
- T.Y. Li and S.W. Hsu, 2007.12, "An Authoring Tool for Generating Shadow Play Animations with Motion Planning Techniques," International Journal of Innovative Computing, Information, and Control, Vol. 3, No. 6(B), pp.1601-1612. (SCIE) (paper)
- P.-Y. Liu, S.-W. Hsu, T.-Y. Li, H.-W. Lee, S.L. Huang,, 2007.11, "Design of an Experimental Platform for Smart Interactive TV," in Proc. of U-Home Conference 2007, Taiwan. (in Chinese)(paper)
- C.C. Jeng and T.Y. Li, 2007.11, "Developing an Intelligent Camera Module with Cinematography in Real-Time Virtual Environments," in Proc. of the 12th Conference on Artificial Intelligence and Applications, Taiwan. (in Chinese) (paper)
- C.-C. Chen, T.-Y. Li, 2007.11, "Interactive Smart Character in a Shooting Game," in Proc. of ACM Symposium on Virtual Reality Software and Technology (VRST2007), Newport Beach, CA. (paper)
- C.H. Liang, P.C. Tao, and T.Y. Li, 2007.11, "IMHAP – An Experimental Platform for Humanoid Procedural Animation," in Proc. of the third International Conference on Intelligent Information Hiding and Multimedia Signal Processing, Tainan, Taiwan. (paper)
- D. Chao and T.Y. Li, 2007.10, "A Crowd Simulation Framework with Communication Mechanism and Customized Events," presenteed in 2007 Computer Graphics Workshop. (in Chinese) (paper)
- C.H. Liang and T.Y. Li, 2007.10, "Simulating Human Low-Posture Motions with Procedural Animation," presented in 2007 Computer Graphics Workshop. (in Chinese) (paper)
- S.C. Peng, T.-Y. Li, 2007.10, "Improving Overall Quality of Distributed Computing with a Novel Trust Model," in Proc. of the Taiwan Area Network Conference 2007, Taipei, Taiwan. (in Chinese) (paper)
- T.Y. Li, C.C. Wang, 2007.09, “An Evolutionary Approach to Crowd Simulation,” Studies in Computational Intelligence, Springer-Verlag. (paper)
- F.-S. Yu, and T.-Y. Li, 2007.8, “Coordinated Motion Planning for 3D Animation – With Use of a Chinese Lion Dance as an Example,” Transactions on Electrical Eng., Electronics, and Communications, 5(2):174-180. (paper)
- H.-C. Wang, C. P. Rosé, Y. Cui, C.-Y. Chang, C.-C. Huang, T.-Y. Li, 2007.07, "Thinking Hard Together: the Long and Short of Collaborative Idea Generation in Scientific Inquiry," in Proc. of Computer Supported Collaborative Learning, New Jersey. (paper)
- C.-C. Huang, T.-Y. Li, H.-C. Wang, and C.-Y. Chang, 2007.07, "A Collaborative Support Tool for Creativity Learning: Idea Storming Cube," in Proc. of of the 2007 IEEE International Conference on Advanced Learning Technologies (ICALT2007), Japan. (EI) (paper)
- H.-C. Wang, C.-Y. Chang, T.-Y. Li, 2007.07, “The Comparative Efficacy of 2D- versus 3D-based Media Design for Influencing Spatial Visualization Skills,” Computers in Human Behavior, 23(4):1943-1957. (SSCI, EI)(paper)
- J.F. Liao, and T.Y. Li, 2007.06, “Realizing Voice Dialog Management in a Collaborative Virtual Environment,” International Journal of Computer Applications in Technology (IJCAT), 29(1), pp.37-44. (EI) (paper)
- T.-Y. Li, P.-Z. Huang, 2007.06, “Planning Versatile Motions for Humanoid in a Complex Environment,” Humanoid Robot, edited by M. Hackel, Advanced Robotic Systems, Vienna, Austria. (paper)
- C.-C. Chen, T.-Y. Li, 2007.06, "Intelligent Third-Person Control of 3D Avatar Motion," in Proc. of the 7th International Symposium on Smart Graphics, Japan. (SCIE) (paper)
- P.-Y. Liu, S.-W. Hsu, T.-Y. Li, H.-W. Lee, S.L. Huang,, 2007.06, "An Experimental Platform for Smart Interactive TV in Digital Home," in Proc. of 2007 Symposium on Digital Life and Internet Technologies, Taiwan. (in Chinese) (paper)
- H.-C. Lin, T.Y. Li, 2007.06, "A Design Tool for Improving Procedural Animation with Motion Capture Data," in Proc. of the Second Conference on Digital Contents Management and Applications, Tainan.(paper)
- J.-Y. Hsu, T.-Y. Li, 2007.06, "Procedural Animation for Human Subconscious Motions," in Proc. of the Second Conference on Digital Contents Management and Applications, Tainan. (in Chinese)(paper)
- C.-C. Huang, T.-Y. Li, H.-C. Wang, and C.-Y. Chang, 2007.03, "Idea Storming Cube: A Game-based System to Support Creative Thinking," in Proc. of the First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2007).(paper)
- T.-Y. Li and Y.-C. Shie, 2007.03, “An Incremental Learning Approach to Motion Planning with Roadmap Management,” Journal of Information Science and Engineering, 23(2):525-538. (SCI)(paper)
- J.Y. Chang and T.Y. Li, 2007.01, "Simulating Crowd Motion with Shape Preference and Fuzzy Rules," in Proc. of International Symposium on Artificial Life and Robotics (AROB2007), Oita, Japan. (paper)
- F.S. Yu and T.Y. Li, 2007.01, "Coordinated Motion Planning for 3D Animation: Using Chinese Lion Dance as an Example," in Proc. of International Workshop on Advanced Image Technology, Thailand. (paper)
- H.-C. Wang, R. Kumar, C. Rosé, T.-Y. Li, and C.-Y. Chang, 2007.01, "Hydrangea: A Hybrid Ontology Directed Feedback Generation Algorithm for Supporting Creative Problem Solving Dialogues," in Proc. of International Joint Conference on Artificial Intelligence (IJCAI2007), India.(paper)
2006
- K.C. Loi, and T.Y. Li, 2006.12, "Real-Time Path Planning for Virtual Actors in a Multi-user Virtual Environment," in Proc. of the Eleventh Conference on Artificial Intelligence and Applications, Taiwan. (in Chinese) .(paper)
- CY.J. Li, and T.Y. Li, 2006.12, "A Unified Approach to Planning the Motion of an Autonomous Digital Actor with Multiple Motion Abilities," in Proc. of the Eleventh Conference on Artificial Intelligence and Applications, Taiwan. (in Chinese) (paper)
- T.-Y. Li, J.R. Chen, 2006.12, “Procedural Rhythmic Character Animation: An Interactive Chinese Lion Dance,” Computer Animation and Virtual Worlds, 17(5):551-564. (SCI)(paper)
- C.C. Wang and T.Y. Li, 2006.12, "Evolving Crowd Motion Simulation with Genetic Algorithm," in Proc. of the 3rd International Conference on Autonomous Robots and Agents. (paper)
- P.L. Chen and T.Y. Li, 2006.12, "Realizing Emotional Autonomous Virtual Agents in a Multi-user Virtual Environment," in Proc. of International Computer Symposium 2006, Taipei, Taiwan. (paper)
- F.M. Lin, J.Y. Chang, T.Y. Li, 2006.11, “A Secure PC-Based Architecture for Remote Server Management,” in Proc. of the 2006 Taiwan Academic Network Conference, Taiwan. (in Chinese) (paper)
- S.W. Hsu and T.Y. Li, 2006.10, “Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm,” in Proc. of IEEE International Conference on Intelligent Robots and Systems, China. (EI) (paper)
- T.Y. Li, 2006.08, "Realization of Autonomous Digital Actor in Networked Virtual Environment," Engineering Science and Technology Bulletin, NSC, No. 87, pp.16-20. (paper)
- C.C. Jeng and T.Y. Li, 2006.07, "Planning of Virtual Camera for Moving Objects in Computer Animation," presented in 2006 Computer Graphics Workshop, Taipei. (paper)
- CH.C. Wang C.P. Rose, T.Y. Li, and C.Y. Chang, 2006.06, “Providing Support for Creative Group Brainstorming: Taxonomy and Technologies,” in Proc. of Workshop on Intelligent Tutoring Systems for Ill-Defined Domains, Taiwan. (paper)
- H.C. Wang T.Y. Li, C.C. Huang, and C.Y. Chang, 2006.06, “VIBRANT: A Brainstorming Agent for Computer Supported Creative Problem Solving,” in PM. Ikeda, K. Ashley, and T.-W. Chan (Eds.): ITS 2006, LNCS 4053, pp. 787 – 789. (Best Poster Award) (paper)
- C.C. Huang, H.C. Wang, T.-Y. Li and C.Y. Chang, 2006.06, “An Online Testing and Analysis System for Students’ Creative Problem-Solving Ability in Sciences,” in Proc. of the Tenth Global Chinese Conference of Computers in Education, China. (paper)
- J.H. Liu, T.-Y. Li, 2006.6, "Ontology-Based Modeling of Security Control for Smart Home Application," in Proc. of the 2006 Conference on Automation Technology. (in Chinese) (paper)
- H.-C. Wang, T.-Y. Li, and C.-Y. Chang, 2006.5, “A Web-based Tutoring System with Styles-matching Strategy for Spatial Geometric Transformation,” Interacting with Computers, 18(3):331-355. (SCI) (paper)
- Y.T. Lin and T.Y. Li, 2006.5, "A Time-Budgeted Collision Detection Method," in Proc. of International Conference on Robotics and Automation, Florida. (EI) (paper)
2005
- T.Y. Li, 2005.12, “Directing Intelligent Digital Actor with Real-Time Motion Planning,” in Proc. of International Conference on Computational Intelligence, Robotics and Autonomous Systems (CIRAS2005), Singapore. (EI) .(paper)
- S.W. Hsu, and T.Y. Li, 2005.12, "Intelligent Third-Person Avatar Control for Virtual Environments," in Proc. of National Computer Symposium, Taiwan. (in Chinese) (paper)
- Z.Y Chang, and T.Y. Li, 2005.12, "Motion Planning for Reshapable Objects with Size Conservation," in Proc. of National Computer Symposium, Taiwan. (in Chinese) (paper)
- H.H Wu, Y.T. Lin, J.F. Liao, and T.Y. Li, 2005.12, "Applying Web Framework Tools to Build Generic Database System RDAA: Using NCCU Integrated Database for Social Science Researches as an Example," in Proc. of National Computer Symposium, Taiwan. (in Chinese) (paper)
- Y.H. Lyu, and T.Y. Li, 2005.11, "Using Hierarchical Virtual Force to Simulate Crowd Motions," in Proc. of the Tenth Conference on Artificial Intelligence and Applications, Taiwan. (in Chinese) (paper)
- C.C. Wang, and T.Y. Li, 2005.11, "Simulating Crowd Motion Behavior with Evolutional Method," in Proc. of the Tenth Conference on Artificial Intelligence and Applications, Taiwan. (in Chinese) (Best Paper Award) (paper)
- F.S. Yu and T.Y. Li, 2005.11, "Coordinated Motion Planning for 3D Animation: Using Dancing Lion on Stepping Columns as an Example," presented in 2005 Computer Graphics Workshop, Taipei. (paper)
- H.C. Wang, C.Y. Chang, and T.Y. Li, 2005.11, “Automated Scoring for Creative Problem Solving Ability with Ideation-Explanation Modeling,” in Proc. of The 13th International Conference on Computers in Education (ICCE2005), Singapore. (paper)
- C.Y. Li, J.F. Liao, J.Y. Chang, and T.Y. Li, 2005.10, “Using Software Factory for Rapid Development of Conference Management System,” in Proc. of Taiwan Area Network Conference 2005, Taichun. (paper)
- S.W. Hsu and T.Y. Li, 2005.10, "Planning Character Motions for Shadow Play Animations," in Proc. of International Conference on Computer Animation and Social Agents, Hong Kong. (paper)
- J.R. Chen and T.Y. Li, 2005.10, "Rhythmic Character Animation: Interactive Chinese Lion Dance," in Proc. of International Conference on Computer Animation and Social Agents, Hong Kong. (paper)
- S.W. Hsu and T.Y. Li, 2005.7, "Generating Secondary Motions in Shadow Play Animations with Motion Planning Techniques," in ACM SIGGRAPH 2005 Conference Abstracts and Applications (Sketches & Applications Program), Los Angeles, California, USA. (paper)
- J.R. Chen and T.Y. Li, 2005.7, "Rhythmic Character Animation: Interactive Chinese Lion Dance," in ACM SIGGRAPH 2005 Conference Abstracts and Applications (Sketches & Applications Program), Los Angeles, California, USA (paper)
- H.C. Wang, T.Y. Li, and C.Y. Chang, 2005.7, “A User Modeling Framework for Exploring Creative Problem-Solving Ability,” in Proc. of the 12th International Conference in Artificial Intelligence in Education, Amsterdam. (paper)
- M.C. Ho and T.Y. Li, 2005.6, “An Experimental News Production System with Flexible Role-Based Access Control,” in Proc. of 3rd International Conference on Information Technology: Research and Education, Hsinchu. (paper)
- T.Y. Li, M.Y. Liao, and P.C. Tao, 2005.5, “IMNET: An Experimental Testbed for Extensible Multi-user Virtual Environment Systems,” ICCSA 2005, LNCS 3480, O. Gervasi et al. (Eds.), Springer-Verlag Berlin Heidelberg, pp. 957–966, Singapore. (paper)
- X.Y. Xiao, and T.Y. Li, 2005.1, "An Interactive Camera Planning System for Automatic Cinematographer," in Proc. of the 9th International Conference on Multi-Media Modeling, Melbourne, Australia.(paper)
2004
- T.Y. Li, W.H. Hsu, 2004.12, “A Data Management Scheme for Effective Walkthrough in Large-Scale Virtual Environments,” The Visual Computer - International Journal of Computer Graphics, 20(10), pp.624-634, Springer-Verlag. (SCI, EI) .(paper)
- H.C. Wang, T.Y. Li, and C.Y. Chang, 2004.12, "A Web-based Tutoring System with Styles-matching Strategy for Learning Spatial Geometry," in Proc. of 2004 International Computer Symposium, Taiwan. (paper)
- J.F. Liao, and T.Y. Li, 2004.12, "Incorporating Voice Dialogs in a Multi-user Virtual Environment," in Proc. of 2004 International Computer Symposium, Taiwan. (paper)
- S.W. Hsu, and T.Y. Li, 2004.11, "Generating Traditional Shadow Play Animations with Motion Planning Algorithms," in Proc. of the Nineth Conference on Artificial Intelligence and Applications, Taiwan. (in Chinese) (paper)
- H.-C. Wang,T.-Y. Li, and C.Y. Chang, 2004.10, "Analyzing Empirical Evaluation of Advanced Learning Environments: Complex Systems and Confounding Factors," Learning Technology newsletter, Vol. 6, Issue 4, pp.39-41, IEEE Technical Committee on Learning Technology. (paper)
- F.M. Lin, S.H. Wu, T.Y. Li, 2004.10, "Realization of PC-Based Fail-Over System," in Proc. of the 2004 Taiwan Area Network Conference, Taiwan. (in Chinese) (paper)
- C.L. Chu, T.Y. Li, and H.H. Lee, 2004.10, "User-centric Network Service in a Multi-User Virtual Environment," in Proc. of the 2004 Taiwan Area Network Conference, Taiwan. (in Chinese) (paper)
- T.Y. Li, S.L. Chung, and K.K. Liao, 2004.9, "Personalization for Network Marketing," Journal of Chinese Institute of Engineering, 27(5), pp.621-670. (SCI, EI) (paper)
- H.-C. Wang, T.Y. Li, C.-Y. Chang, 2004.8, "Adaptive Presentation for Effective Web-based Learning of 3D Content," in Proc. of the 2004 IEEE International Conference on Advanced Learning Technologies (ICALT), Finland. (EI) (paper)
- J.R. Chen, and T.Y. Li, 2004.7, "Animating Chinese Lion Dance with High-level Controls," in Proc. of 2004 Computer Graphics Workshop, Taiwan. (paper)
- H.N. Lin, and T.Y. Li, 2004.7, "Interactive Simulation of Web Construction and Locomotion for Virtual Spider," in Proc. of 2004 Computer Graphics Workshop, Taiwan. (in Chinese) (paper)
- X.Y. Xiao, and T.Y. Li, 2004.6, "An Interactive Planning System for Cinematography Automation," in Proc. of 2004 Symposium on Digital Life and Internet Technologies, Taiwan. (in Chinese) (paper)
- P.L. Chen, T.Y. Li, and S.H. Li, 2004.6, "Autonomous Virtual Actors with Emotional Behaviors in a Multi-User Virtual Environment," in Proc. of 2004 Symposium on Digital Life and Internet Technologies, Taiwan. (in Chinese) (paper)
- S.W. Hsu and T.Y. Li, 2004.6,“Improving the Path Quality of the Incremental RRT-based Roadmap Methods with Virtual Links,” in Proc. of the 2004 Conference on Automation Technology, Taipei, Taiwan. (in Chinese) (paper)
- T.Y. Li, M.Y. Liao, and J.F. Liao, 2004.6, “An Extensible Scripting Language for Interactive Animation in a Speech-Enabled Virtual Environment,” in Proc. of the IEEE International Conference on Multimedia and Expo (ICME2004), Taipei, Taiwan. (EI) (paper)
- H.-C. Wang, T.-Y. Li, 2004.4, "Considering Model-based Adaptivity for Learning Objects," Learning Technology newsletter, Vol. 6, Issue 2, IEEE Technical Committee on Learning Technology, April 2004. (paper)
- T.Y. Li, and P.Z. Huang, 2004.4, “Planning Humanoid Motions with Striding Ability in a Virtual Environment,” in Proc. of the 2004 International Conference on Robotics and Automation (ICRA2004).(paper)
- P.Y. Chiang, W.H. Liao, and T.Y. Li, 2004.1, "Automatic Caricature Generation by Analyzing Facial Features," in Proc. of Asian Conference on Computer Vision (ACCV'04), Korea. (paper)
- T.Y. Li, and S.W. Hsu, 2004.1, "An Intelligent 3D User Interface Adapting to User Control Behaviors," in Proc. of International Conference on Intelligent User Interfaces (IUI'04), Portugal. (EI)(paper)
2003
- T.Y. Li, W.H. Hsu, 2003.1, “A Data Management Scheme for Effective Walkthrough in Complex Virtual Environments,” in Proc. of the 9th International Conference on Multi-Media Modeling, Taipei. (paper)
- Y.L. Liu, T.Y. Li, 2003.3, “A Multi-User Virtual Environment System with Extensible Animations”, in Proc. of the Web3D 2003 Symposium. (EI) (paper)
- M.Y. Liao, and T.Y. Li, 2003.8, "A Scripting Language for Extensible Animation," in Proc. of 2003 Computer Graphics Workshop, Taiwan. (in Chinese) (paper)
- P.F. Chen, and T.Y. Li, 2003.8, "Planning Efficient Walking Gaits in Real-Time for Human Characters," in Proc. of 2003 Computer Graphics Workshop, Taiwan.(paper)
- T.Y. Li, H.C. Chou, 2003.9, “Motion Planning for a Crowd of Robots,” in Proc. of the 2003 International Conference on Robotics and Automation. (EI) (paper)
- T.Y. Li, P.F. Chen, P.Z. Huang, 2003.9, “Motion Planning for Humanoid Walking in a Layered Environment,” in Proc. of the 2003 International Conference on Robotics and Automation. (EI) (paper)
- S.W. Hsu and T.Y. Li, 2003.9, "An Intelligent User Interface Adapting to User's Navigation Behavior," in Proc. of 2003 Symposium on Digital Life and Internet Technologies, Taiwan. (in Chinese) (paper)
- J.F. Liao and T.Y. Li, 2003.10, "SAWA: A School Administration Application Framework with Single-Sign-On and MVC Patterns," in Proc. of the 2003 Taiwan Area Network Conference, Taiwan. (in Chinese) (paper)
- P.Y. Chiang, T.Y. Li, W.H. Liao, 2003.12, "A Caricature Generation System Based on Facial Features," in Proc. of National Computer Symposium, Taipei, Taiwan. (in Chinese) (paper)
- H.C. Wang, and T.Y. Li, 2003.12, "A Web-based Learning Environment with Interactive 3D Media: Spatial Coordinate Transformation as an Example," in Proc. of National Computer Symposium, Taipei, Taiwan. (paper)
- M.C. Ho, and T.Y. Li, 2003.12, "A Web-based Experimental System for News Production," in Proc. of National Computer Symposium, Taipei, Taiwan. (in Chinese) (paper)
2002
- P.F. Su, T.Y. Li, W.L. Liao, 2002.11, “Promotion Strategies for E-Learning: Using NCCU as an Example,” 網路教學與圖書資訊學應用研討會論文集. (in Chinese) (paper)
- F.M. Lin, S.H Wu, T.Y. Li, 2002.10, “Distributed Netflow Analysis for Limiting User Data Rates,” in Proc. of the 2002 Taiwan Academic Network Conference, Taiwan. (in Chinese) (paper)
- 何維信,李蔡彥, 林呈潢, 陳百齡, 2002.10, “打造校園資訊科技政策:政大「資訊科技白皮書」經驗”, in Proc. of the 2002 Taiwan Area Network Conference, Taiwan. (in Chinese) (paper)
- Y.T. Lin and T.Y. Li, 2002.8, “An Assisted User Interface for 3D EXAMINE Mode, in Proc. of 2002 15th IPPR Conference on Computer Vision, Graphics, and Image Processing, Taiwan. (paper)
- K.K. Liao, T.Y. Li, S.L. Chung, 2002.6 "Data Collection and Analysis on a Personalized Network Marketing Platform," in Proc. of 2002 Symposium on Digital Life and Internet Technologies, Taiwan. (in Chinese) (paper)
- P.F. Chen, and T.Y. Li, 2002.6, "Generating Humanoid Lower-Body Motions with Real-time Planning," in Proc. of 2002 Computer Graphics Workshop, Taiwan. (in Chinese) (paper)
- P.Z. Huang, and T.Y. Li, 2002.6, "Planning Humanoid Gross Motions on a Layered Scene," in Proc. of 2002 Computer Graphics Workshop, Taiwan. (in Chinese) (paper)
- Y.L. Li, Y.L. Liu, and T.Y. Li, 2002.6, "An Open Virtual Environment System with Efficient Data Management," in Proc. of 2002 Computer Graphics Workshop, Taiwan. (in Chinese) (paper)
- T.Y. Li and Y.C. Shie, 2002.5, "An Incremental Learning Approach to Motion Planning with Roadmap Management," in Proc. of International Conference on Robotics and Automation, Washington. (EI)(paper)
- T.Y. Li, J.W. Lin, Y.L. Liu, and C.M. Hsu, 2002.3, “Interactively Directing Virtual Crowds in a Virtual Environment,” 14(1), pp.9-16, Journal of Computers.
2001
- T.Y. Li and P.Z. Huang, 2001.12, "Motion Planning for a Humanoid Walking in a 3D Space," in Proc. of National Computer Symposium, Taipei, Taiwan. (paper)
- T.Y. Li and Y.L. Liu, 2001.12, "An Open Multi-User Virtual Environment System with XML-based Message Delivery," in Proc. of National Computer Symposium, Taipei, Taiwan. (in Chinese)(paper)
- T.Y. Li Y.J Jeng, and S.I Chang, 2001.11, “Simulating Virtual Human Crowds with a Leader-Follower Model,” in Proc. of the 2001 Computer Animation Conference, Korea. (EI) (paper)
- Y.C. Shie and T.Y. Li, 2001.11, "Building an Incremental Learning Motion Planner with RRTs", in Proc. of the Sixth Conference on Artificial Intelligence and Applications, Taiwan. (Best Paper Award) (paper)
- F.M. Lin, S.H Wu, T.Y. Li, 2001.10, “Network Intrusion Detection: A Network View,” in Proc. of the 2001 Taiwan Academic Network Conference, Taiwan. (paper) (slides) (paper)
- T.Y. Li and Y.J Jeng, 2001.9, “Planning Coordinated Motions for Multiple Virtual Human Crowds,” in Proc. of the International Conference on Distributed Multimedia System (DMS2001), Taipei. (paper)
- T.Y. Li, H.C. Chou, 2001.8, “Improving Navigation Efficiency with Artificial Force Field,” in Proc. of 2001 14th IPPR Conference on Computer Vision, Graphics, and Image Processing, Taiwan. (paper)
- T.H. Yu and T.Y. Li, 2001.5,“Motion Tracking Planning for an Intelligent Observer in 3D Workspace,” in Proc. of the Seventh Conference on Automation Technology, Taiwan. (paper)
- T.Y. Li and C.C. Chang, 2001.5, “Path Planning with Incremental Roadmap Update for Large Environments,” in Proc. of the IEEE International Conference on Robotics and Automation (ICRA2001), Korea. (EI)(paper)
2000
- T.Y. Li and C.C. Chang, 2000.12, “An Intelligent 3D Navigation Interface for Large Virtual Environments,” in Proc. of the International Computer Symposium (ICS00).
- T.Y. Li, J.W. Lin, Y.L. Liu, and C.M. Hsu, 2000.10, “Interactively Directing Virtual Crowds in a Virtual Environment,” in Proc. of the Tenth International Conference on Artificial Reality and Tele-existence, Taipei, Taiwan.(paper)
- T.Y. Li, T.H. Yu, and Y.C. Shie, 2000.5, “On-Line Planning for an Intelligent Observer in a Virtual Factory,” in Proc. of the Sixth International Conference on Automation Technology, pp.1185-1192, Taipei, Taiwan.(paper)
- T.Y. Li, and H.K. Ting, 2000.3, “An Intelligent User Interface with Motion Planning for 3D Navigation,” in Proc. of the IEEE Virtual Reality 2000 Conference, pp.177-184, New Jersey. (EI) (paper)
Before 2000
- T.Y. Li, and C.W. Chiang, 1999.12, “Data Management for Visualizing Large Virtual Environments,” in Proc. of the 1999 International symposium on Multimedia Information Processing, pp.163-168, Taipei, Taiwan. (paper)
- T.Y. Li, and T.H. Kai, 1999.8, “An Intelligent User Interface for Architectural Walkthrough,” in Proc. of 1999 12th IPPR Conference on Computer Vision, Graphics, and Image Processing, pp.525-531,Taipei, Taiwan. (paper)
- T.Y. Li, 1999.7, “An Auto-Navigation System for Virtual Factories,” in Proc. of 1999 Automation Technology Conference, Chia-I, Taiwan.
- T.Y. Li, J.M. Lien, S.Y. Chiu, and T.H. Yu, 1999.5, “Automatically Generating Virtual Guided Tours,” in Proc. of the Computer Animation '99 Conference, Geneva, Switzerland. (EI) (paper)
- T.Y. Li and J.S. Chen, 1998.11, “Incremental 3D Collision Detection with Hierarchical Data Structures,” in Proc. of ACM Symposium on Virtual Reality Software and Technology, (VRST’98), P.139-144, Taipei, Taiwan. (EI) (paper)
- J. Barraquand, L. Kavraki, J.C. Latombe, T.Y. Li, and P. Raghavan, 1997.12, “A Random Sampling Scheme for Path Planning,” International Journal of Robotics Research, 16(6), P.759-774. (SCI, EI)
- T.Y. Li, L.K. Gan, and C.F. Su, 1997.12, “Generating Customizable Guided Tours for Networked Virtual Environment,” in Proc. of 1997 National Computer Symposium (NCS’97), Taichung. (paper)
- J.F. Wang, and T.Y. Li, 1997.12, “Generating Guitar Scores from a MIDI Source,” in Proc. of 1997 International Symposium on Multimedia Information Processing, Taipei. (paper)
- T.Y. Li and J.C. Latombe, 1997.04,“On-Line Manipulation Planning for Two Robot Arms in a Dynamic Environment,” International Journal of Robotics Research, 16(2), P.144-167. (EI) (paper)
- J. Barraquand, L. Kavraki, J.C. Latombe, T. Y. Li, R. Motwani, and P. Raghavan, 1996, “A Random Sampling Scheme for Path Planning,” in Proc. of the 7th International Symposium on Robotics Research, G. Giralt and G. Hirzinger (eds.), Springer, P249-264, New York, NY. (paper)
- T.Y. Li, and H. Chang, 1995.09, “Design for Maintenance by Constrained Motion Planning,” in Proc. of Symposium on Computer Integrated Concurrent Design, Boston, MA. (paper)
- T.Y. Li, and J.C. Latombe, 1995.05, “On-Line Manipulation Planning for Two Robot Arms in a Dynamic Environment,” in Proc. of 1995 IEEE International Conference on Robotics and Automation, Nagoya, Japan.(EI) (paper)
- H. Chang, and T.Y. Li, 1995.05, “Assembly Maintainability Study With Motion Planning,” in Proc. of 1995 IEEE International Conference Robotics and Automation, Nagoya, Japan. (EI)(paper)
- G. Pardo-Castellote, T.Y. Li, Y. Koga, J.C. Latombe, R.H. Cannon, and S. Scheider, 1993.10, “Experimental Integration of Planning in a Distributed Control System,” in Proc. of International Symposium on Experimental Robotics, pp.217-222, Kyoto, Japan. (paper)
- Y. Koga, T. Lastennet, J.C. Latombe, and T.Y. Li, 1992.6, “Multi-Arm Manipulation Planning,” in Proc. of the 9th International Symposium on Automation and Robotics in Construction, pp.281-288, Tokyo, Japan.